package mapspinner.util;

import com.jme.scene.state.TextureState;

public interface TerrainTexture {
	public TextureState getTextureState();
	public void applyTexture(final int index);
	public void autoTexture();
	public String[] getTextures();
	public void paint(final int x, final int z, float amount,
			final String texture, int layer);
	public void setTextures(final String[] textures);
	public byte getLayerCount();
}
